![]() The army can use hooks and ladders to storm the walls. Regardless of the hero level, the catapult is still bound by the limited damage rule, but at higher skill levels, the hero can use more catapults. ![]() The catapult will also damage any unit that is standing on the targeted wall. The catapult targets the wall, doing an amount of damage, determined by the level of the hero. Attacking the gate is faster, but all enemy archer troops on the siege towers have a focus point on the gate, so they will do an additional 50% more damage when attacking a unit in front of the gate.Ī hero in the army needs the basic siege skill before this can be used. Units do their own damage to the wall segments, but they are subject to attacks from the walls. The simplest, but also the longest and the most wearing way. Attacking from wall gives a 60% attack and defense bonus. Attacking from wall gives a 40% attack and defense bonus. Attacking from wall gives a 20% attack and defense bonus. But as you can see, lower level creatures will proportionally do much more damage than high level creatures. Some creatures may have special abilities on this point. Catapults, mines and certain spells will also help to bring down the wall. So to put it in HoMM4 terms: a peasant will always do 2-3 damage to a wall and a black dragon will always do 55-110 damage, regardless of attack skill. But the trick is, that when you attack them, the attack and defense modifiers are nullified. The gate is usually weaker, but also the best defended part of the town, so you might want to consider attacking wall segments instead. If you don't have any help at all, then the only way that a non-flyer can get into a town is by breaking down the walls or the gates. This heavily depends on the attacking army. You can try to break the walls, or you can try to climb over the walls. If you have flyers, then you can fly over the walls, but at heavy risk and vulnerability. There are several ways to get into a castle. After that, you can start killing of the citizens. The biggest problem when attacking a castle is simply trying to get in there. Also, the different towns will have different extra's, which will make the attack on every town work in a different way. For example, you buy the spell tower seperately, but a spell tower of a castle will be a lot stronger than the spell tower of a fort. However, they are the determinants of many of the other factors. These things are not going to be worth a whole lot by themselves. The base units for the sieges are still the classic ones: "fort, citadel and castle".
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